Art of the Game – How to Run Your First RPG Campaign Session

New TTRPG show!

“Art of the Game brings experienced TTRPG Game Masters together to share invaluable tips for tabletop role-playing games, whether it’s D&D, DC20, Daggerheart, Powered by the Apocalypse, BRP, or anything else. In this episode, the Dungeon Masters focus on running your first session of an RPG campaign, diving into strategies for building cohesive party dynamics, keeping players engaged, and tailoring the experience to your group. From balancing action with character development to offering practical advice for creating a rewarding gameplay experience, this episode is packed with insights to help new GMs start their campaigns on the right foot!”

Art of the Game – Tips for New Game Masters

New show on our Cabbit Crossing channel! Woody Arnold (Cybersymbiosis) created the concept for this one and co-hosts the show with us.

“In this debut episode of Art of the Game, we share essential tips for new TTRPG Game Masters. We discuss the importance of keeping participants engaged, the benefits of starting with pre-made modules, and the value of mystery and balance in RPGs. With insights on preparation, integrating character backstories, and useful tools like minis and maps, we aim to equip fledgling GMs with the knowledge needed to excel. A must-watch for anyone looking to improve their Game Master skills!”

GenreTainment – Monster of the Week Creator Michael Sands on Game Design

Join the hunt as we track down the origins of Monster of the Week with its creator, Michael Sands! In this in-depth interview, Michael shares the story behind the game’s development, from its supernatural roots inspired by cult classics like Buffy the Vampire Slayer and Supernatural to its rise as one of the most beloved urban fantasy-horror TTRPGs today. We explore how Monster of the Week offers a streamlined, narrative-driven alternative to more complex systems like D&D, while still delivering thrilling, monster-packed action. Along the way, Michael dives into his game design process, shares insights on his other projects, and celebrates the incredible community that continues to expand the game. Whether you’re a seasoned RPG veteran or just getting started, this conversation is packed with valuable insights and creative inspiration.

GenreTainment is where Marx & Julie talk about what is happening in the world of books, film, TV, web series, and games. We give you interviews with writers, game designers, directors, producers and actors in both independent and not-so-independent creations.

Links:

• Generic Games: https://genericgames.co.nz
• Generic Games third party policy: https://genericgames.co.nz/third_party_policy
• Evil Hat – Monster of the Week: https://evilhat.com/product/monster-of-the-week
• Evil Hat newsletter signup: http://evilh.at/1TnZya5
• XGE13 – Preview Edition: https://genericgames.itch.io/xge13-mini-preview-edition/devlog/797673/working-on-a-new-version
• Patreon: ⁠⁠⁠⁠⁠https://www.patreon.com/cabbitcrossing⁠⁠⁠⁠⁠
• Dragons of a Different Tail: ⁠⁠⁠⁠⁠⁠https://books2read.com/dragonstail⁠⁠⁠⁠⁠⁠
• Tales of Monstrosity: ⁠⁠⁠⁠⁠⁠https://books2read.com/talesofmonstrosity⁠⁠⁠⁠⁠
• ⁠⁠⁠⁠⁠⁠GenreTainment on Facebook⁠⁠⁠⁠⁠⁠ (https://www.facebook.com/genretainment)
• Marx on Twitter: ⁠⁠⁠⁠⁠⁠@MrMarx⁠⁠⁠⁠⁠⁠ (https://x.com/MrMarx)
• ⁠⁠⁠⁠⁠⁠McCardy Music⁠⁠⁠⁠⁠⁠ (https://www.youtube.com/channel/UCmByV3iAOxwSQeiqQC4O5rg/featured)

GenrePlay – DC20 – The Hunted – Ep1

New actual play series! This time we are using the Beta rules for DC20.

“Join us for an exciting new episode of GenrePlay as we dive into the world of role-playing games! This time, our adventurers take on DC20—a fresh new game hot off its successful Kickstarter. With Greg as our Game Master, the team accepts a mission to face off against a monstrous tentacled beast. Armed with their wits, spells, and a hint of mischief, they embark on a quest full of challenges, tricky negotiations, and unexpected turns. Will they slay the creature or fall victim to the dangers lurking in the shadows? Tune in to find out!”

Behind the Dice – Daggerheart FIXED With These New Rules?

Another great episode of Behind the Dice!

“Join us as the Behind The Dice takes another stab at Daggerheart after our latest session, discussing newly implemented rules and the impact they’ve had on gameplay. From armor slot mechanics to initiative, we share our insights and experiences. Plus, explore the potential of higher-level gameplay and what we might see as Daggerheart evolves. Don’t miss out on our thoughts about the pros and cons of the Daggerheart system and changes. Got thoughts on Daggerheart? Leave them in the comments and tell us which games we should explore next!”

Behind the Dice – The Next D&D? DC20: What We Loved, What We Didn’t

Yup, I started a new show on the Cabbit Crossing YouTube channel! Hope you enjoy it.

Join us as the team discusses their playtesting experiences with Daggerheart, the newest game system from Darrington Press, the tabletop game imprint for Critical Role Productions. We examine our playtesting experience with version 1.5, discussing our impressions, favorite features, and points of friction. From the damage mechanics to the integration with Demiplane, get our thoughts on this promising RPG system. Got thoughts on Daggerheart? Leave them in the comments and tell us which games we should explore next!

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GenreTainment 146 | Game Design and Writing Novels with Alexander Thomas

Join us for a fun conversation with game designer and author Alexander Thomas. As the Mutants & Masterminds Line Developer for Green Ronin Publishing, Alex brings a wealth of experience to the table. He’s also the author of the Titan City Chronicles novel series and the executive producer for the Untold Stories Project. In this episode, we dive into these exciting projects, explore the upcoming Valiant Adventures Roleplaying Game, and get Alex’s advice on breaking into the tabletop role-playing game (TTRPG) industry. Plus, he shares tips on creating your own TTRPG Actual Play series.

GenreTainment is where Marx & Julie talk about what is happening in the world of books, film, TV, web series, and games. We give you interviews with writers, game designers, directors, producers and actors in both independent and not-so-independent creations.

Links:

GenreTainment Intro and outro music by McCardy Music.

“Perc Spot A” by Ovani Sound.

Actual Play – Marvel Galaxies – Session One – The Coming of Galactus

Had a great time playing a very different character in the first session of Marvel Galaxies. If you like Marvel Superheroes and TTRPGs, then you should check this new series out. My character, Jace, has a great journey to look forward to. If you enjoy this show you’ll probably also like many of the other shows over on Dreamslayer Studio.

The family of The Blindfather live a solitary life on the planet of New Haven. It is the only world they have ever known. It’s been a relatively peaceful existence. Until now. Ghosts of a past they never knew existed descend upon their humble farm, and life as they know it is about to change. Will they survive their first encounter with these strangers from the stars, or will the secrets that have been kept from them for generations be their doom? Find out in the first thrilling adventure of Marvel Galaxies! Inspired by the old comic book tales of What If? and 2015’s Secret Wars saga, we embark on a journey with a tightly knit family unit thrust into a Galaxy far, far away as the secrets of the past they never knew begin to unravel. If you’re a fan of the Fantastic Four’s family dynamic, the lore of the X-Men or the adventures of The Guardians of the Galaxy, the Children of the Blindfather are sure to carve a special place in your heart as we explore Marvel Galaxies!

Actual Play – Ozark Requiem – Part 1 – Whispers in the Dark

Nothing ignites the imagination like Tabletop role-playing games (TTRPGs), so I’m always excited when I start a new Actual Play. This time we are in the post-apocalyptic Ozarks.

Abaddon’s Descent: An Ozark Requiem is set in a post-apocalyptic world enslaved by demonic forces. Mankind is engaged in a never-ending battle against a tide of darkness that hungers for the last remnants of hope. Amidst the chaos, the heart of the Ozarks beats with a sinister rhythm.”

“We find ourselves in Silver Dollar City, a once-vibrant wild west theme park now transformed into a haven for a small group of survivors clinging to the fragile threads of their existence, daring to stand under the shadow of what they now refer to as Hell on Earth – the former entertainment capitol of the South – Branson Missouri.”

Abaddon’s Descent: An Ozark Requiem is an Everyday Heroes Horror Campaign based in a world created by the players utilizing new rules created by Dreamslayer Studios.

Actual Play – Get Charlotte Chapter One: The Crew

I have been an enthusiastic player of tabletop role-playing games (TTRPGs) for many years, so I’m excited anytime I’m invited to join the cast of an Actual Play. This is the first chapter of what promises to be an epic journey for my character, The Hammer, a Russian ex-boxer who is really good at smashing things. Check out Deamslayer Studios’ Get Charlotte.

“Beau Brownstone has a problem. His teenage daughter, Charlotte has been missing for three days, and a cryptic letter threatening his criminal empire has the whole family on edge. Beau scrambles to put together a Crew to Get Charlotte back. With no leads as to her whereabouts, Beau sends The Crew to an old friend, Nice Guy Eddie at an old junkyard called Monster Joe’s Truck and Tow to get the lowdown on what’s going on in the underbelly of LA’s underworld, hoping for a lead on what might have happened to Charlotte. When The Crew arrives, however, they stumble upon a robbery in progress. Will they win the day or make a mess of things? Find out in our premiere episode of our new ongoing campaign, Get Charlotte, set in the worlds of Quentin Tarantino, Robert Rodriguez and Frank Miller!”